Early Basic Melee Weapons

Description:
These are melee weapons suitable for a fantasy campaign all designed using Stuff as Early Basic Era.

Weapon Damage Type Balance Mass/kg Damage Cost/Cr Hits Armour Length
Brass knuckles Half-lethal 1 handed Balanced 0.32 punch+0 32 2 1d+2 Short
Knife Lethal 1 handed Balanced 0.25 punch-1 8 2 1d+2 Short
Dagger Lethal 1 handed Balanced 0.32 punch+0 45 2 1d+2 Medium
Short Sword Lethal 1 handed Balanced 1 punch+1 125 3 1d+2 Medium
Long Sword Lethal 1 handed Balanced 1.5 punch+2 175 3 1d+2 Long
Axe Lethal 1 handed Unbalanced 2.5 punch+3 350 4 2d+0 Long
Small Club Half-lethal 1 handed Balanced 0.63 punch+1 8 2 1d+2 Long
Club Half-lethal 1 handed Balanced 1.5 punch+2 16 3 1d+2 Long
Staff Lethal 2 handed Balanced 1.5 punch+3 22 2 1d+0 Long
Spear Lethal 2 handed Balanced 2.5 punch+3 175 3 1d+0 Very Long
Pike Lethal 2 handed Unbalanced 4 punch+4 500 4 1d+1 Very Long
Two handed sword Lethal 2 handed Balanced 4 punch+4 500 5 2d+0 Long
Mace Half-lethal 1 handed Unbalanced 2.5 punch+3 250 4 2d+0 Long
Flail Half-lethal 2 handed Unbalanced 3 punch+4 250 4 2d+0 Long
Halberd Lethal 2 handed Unbalanced 3 punch+4 350 4 2d+0 Very Long
Bastard Sword (1H) Lethal 1 handed Balanced 2 punch+2 250 4 2d+0 Long
Bastard Sword (2H) Lethal 2 handed Balanced 2 punch+3 250 4 2d+0 Long
Falchion Lethal 1 handed Unbalanced 2 punch+2 250 4 2d+0 Long
Hand Axe Lethal 1 handed Unbalanced 2 punch+2 250 4 2d+0 Long
Battle Axe Lethal 2 handed Unbalanced 3 punch+4 350 4 2d+0 Long
Lance Lethal 1 handed Unbalanced 5 punch+3 350 4 1d+1 Very Long

Designed by David Stamp

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